Juggernaut wins 52.9% of public ranked matches in patch 7.41, the 6th highest win rate of 127 heroes: 53.6% in Very High, 53.0% in High and 52.1% in Normal skill games. It is picked in 16.9% of matches, and over the last 7 days its win rate has gone up by 0.8 points.
Juggernaut does best in medium-length games (25 to 50 minutes), winning 53.2% of them, against 51.5% in short games (under 25 minutes). Juggernaut is strongest against Underlord, Slardar and Treant Protector, and struggles against Chen, Broodmother and Meepo. The best teammates for Juggernaut are Gyrocopter, Kez and Elder Titan.
From public ranked All Pick matches of the current patch. Updated 3 October 2026. Compare with every other hero in the Dota 2 meta table, or pick against a full enemy draft in the Counter & Synergy Picker.
Advantage (Adv) - The difference between the actual winrate of the heroes and the expected winrate from their base winrates.
Example: Let's take two heroes, Superman, with a general winrate of 53%, and Lex Luthor, with a general winrate of 47%. When they meet on the battlefield they each have a statistical winrate of 50%.
In this case it's obvious that, even if they have the same winrate when they battle, there is some sort of innate statistical advantage that Lex Luthor (average winrate 47% but 50% against Superman) has over Superman (average winrate 53% but 50% against Lex Luthor). There are many theories about why this happens, but the most common one is related to Kryptonite.
Winrate (WR) - The winrate between the two heroes.
Skill level:
Each line in the graph represents the probability that Juggernaut brings an advantage to the total XP of a team
at a certain point in time (the probability to change the inclination of the xp graph).
Juggernaut has no clear experience spike: from minute 5 to minute 45 its team gains the experience lead in 49.7% to 52.5% of games, close to an even 50% all game.
The chart shows, every 5 minutes and for each skill bracket, the share of games in which Juggernaut's team gains more experience than the enemy team (50% is neutral). All heroes compared: Hero XP Advantage by Minute.
Daily win rate and pick rate of Juggernaut for each skill bracket, overall and in short, medium and long games. All heroes side by side: Hero Win Rate and Pick Rate Trends.
Juggernaut is one of the strongest heroes in this patch: picked in 18–20% of matches and winning 52.2–53.8% in every bracket, with an even win rate at every game length. Blade Fury makes him debuff immune while dealing damage, Healing Ward sustains his team, and Omnislash can win a fight on its own. Because he wins so often, even his best counters only bring the matchup to about even. The counter's edge shows up against what the win rates predict, not in raw wins.
Countered by ClinkzClinkz and Juggernaut are close in the lane: Clinkz's team gains more XP in 52% of games before minute 15. Death Pact heals and adds health, which matters against Juggernaut's early Blade Fury harass.
Blade Fury protects Juggernaut from debuffs and most magic, but not from physical damage, and Clinkz is all physical damage. With Strafe's 200 extra range, Clinkz can shoot from outside the spin, and Infernal Shred gets through part of Juggernaut's armor. Skeleton Walk leaves Skeleton Archers, and Burning Army summons a row of them. Omnislash jumps between nearby enemy units, so archers standing near Clinkz can take slashes meant for him.
Clinkz wins 49.1% / 48.9% / 51.5% (Very High / High / Normal) against Juggernaut, about his usual 49.8% / 50.6% / 50.0%. Against a hero who wins 53% that's a real result: +5.1 weighted advantage, about 2.5 win-rate points better than the win rates predict. The edge is steady in Normal (+7.3) and Very High (+6.2) and smaller in High (+3.3). After minute 35 Clinkz's team falls behind in XP (44%), so he needs to have won his fights by then.
Best teammate: RazorRazor with Juggernaut is one of the strongest laning duos on the site. Their team gains more XP in 65% of games before minute 15. Plasma Field and Storm Surge punish anyone trying to trade hits, while Healing Ward keeps both heroes topped up.
Static Link steals attack damage from the enemy carry and gives it to Razor, so the enemy's right-clicker hits Juggernaut for less in the fight around Omnislash. Eye of the Storm lowers armor on its target over and over, which makes Juggernaut's Blade Dance crits hit harder. The pair wins 56.8% of 25–50 minute games.
The pair's win rate hardly drops with game length: 56.6% under 25 minutes, 56.8% at 25–50 and 55.1% past 50 minutes. Their XP lead narrows (52% after minute 35), but they win anyway. Overall the pair wins 55.7% / 57.5% / 56.5% (Very High / High / Normal), with Razor normally at 50.4–50.7%: +5.6 weighted advantage, strongest in High and Normal (+7.3 and +7.2).
Based on 361,162 public ranked matches of patch 7.41, played 27–30 September 2026. Advantage is the win-rate difference from what the two heroes' own win rates predict, times two (+6 is about 3 win-rate points), weighted over the skill brackets. The live numbers in the lists and charts below update every few hours. More guides: Dota 2 counter guides.